v1.00b - Full Changelog
Danmaku
-Reimu/Kasen's final (All): The bosses don't get hitboxes until they start shooting in order to prevent ramming
-Marisa/Yuuka's 1st non (E): Gave the yellow stars the standard deletion effect instead of a fade-out.
-Marisa/Yuuka's final (All): Slightly increased delay time before the attack starts.
-Marisa/Yuuka's final (L/O): Increased HP.
-Sakuya/Reisen's 2nd spell (All): Slightly modified the appearance of the disappearing bullets so they're more visible if playing with backgrounds off.
-Youmu/Koishi's penultimate (All): Added warning lasers to all difficulties and fixed issues with Youmu's hitbox.
-Youmu/Koishi's final (All): Same as R/K's final.
-Aya/Kosuzu's penultimate (All): Slightly increased delay before the attack starts.
-Stage 5 fairies/pinwheels with blue/orange bullets (N): Removed the purple arrowheads.
-Stage 5 purple/yellow ice yin-yangs (N): Reduced density.
-Stage 5 purple arrow/yellow ball pinwheels (N): Reduced density.
-Stage 5 yellow stars (All): The amulets turn alpha-rendered after a bit to make the aqua lasers more visible over them.
-Stage 5 multiplying fairies (N/H): Reduced density.
-Kiseki's 1st spell (E/N): Increased the bullet-deletion radius of the purple saws.
-Kiseki's 2nd spell (E): Same as M/Y's 1st non.
-Kiseki's 3rd spell (N): Removed the circle blocks.
-Kiseki's 3rd spell (H): Moved the circle block to the end of the sequence.
-Aimi's 2nd non (All): The lasers won't activate if the warning lasers have been deleted.
-Aimi's 2nd non (L): Reduced density of the lasers.
-Aimi's 3rd spell (N/H): Reduced density of the yellow lasers.
-Aimi's penultimate (E/N/H): Added a short period of i-frames at every switch, indicated by a soft bullet-fading-in effect.
-Aimi's final (All): Changed the arrow turning motion so the hitbox stays in the same place as they're turning.
-Aimi's final (N): Increased speed, decreased density.
-Aimi's final (L/O): Added Aimi's moving animation, which for some reason wasn't on these difficulties before.
-Aimi's TLB (All): Your deathbomb window during the TLB is now 30 frames like during an AS.
-Miyu's 7th spell (All): Fixed Miyu's odd position-jumping.
-Miyu's 9th spell (All): The delay effect that indicates the galaxies are about to appear is less bright to avoid washing out the bullets.
Bugfixes
-Insta-capping a spell with Sanae's AS doesn't have a chance of breaking one of the boss health stars anymore.
-Fixed initial lives/power settings sometimes not being correct in replays.
-Full-game replays no longer go to the ending/credits.
-Fixed Learning Curve and effect-related replay desyncs.
-Fixed the unlock conditions for LW10 and 14.
-Fixed the spell name/history screw-ups on Aimi's penultimate.
-Fixed the visual bug when a spell bonus was higher than 2,147,483,647.
-The Music Room now loops properly.
-Got rid of the (0,0) bullet-spawning errors in stages 3 and EX if you killed certain enemies fast enough.
-You can no longer get the stage practice lives into the negatives.
-Fixed the player being unable to turn the pages on the character profile screen under certain circumstances.
-Fixed the broken Extra Stage practice mode unlock.
-Fixed some visual errors in the credits/final results.
-Fixed the spell phase markers in Kiseki's penultimate.
-Fixed the bug where dialogue portraits would fail to show up on certain occasions.
-Fixed a bug where the Q/R/Ctrl hotkeys would malfunction under certain circumstances.
Miscellaneous
-The language patch system is now fully implemented.
-Revised the Japanese script slightly, thanks to MSLabo.
-Added a message that appears the first time you encounter stage dialogue informing the player about the SKIP key.
-LW8 is now unlocked by getting either a NM OR a NB 1cc, not necessarily a Perfect.
-LW13 is now unlocked by clearing Lucid Mode just once instead of with every team.
-Adjusted render priorities of player shots, enemy explosions, and item-get score numbers.
-Improved joypad support. (Dpads are now properly supported, and the config tool provides analogs to the Xbox one controller -> DirectInput PAD XX numbers)
-Fixed typos.
Files
Get 東方実在相 ~ Dream Logical World
東方実在相 ~ Dream Logical World
A reality-bending Touhou Project fan game. Shoot down enemies, dodge bullets and use Aspect Shifts to warp existence.
Status | Released |
Author | Analogue Reverie |
Genre | Action |
Tags | Bullet Hell, Fangame, Shoot 'Em Up, Touhou |